These characters were created for my team's entry in the 2024 Game Off hosted by Github — The Spy's the Limit. Our game was a 1st person pursuit game in the Unity engine. Thematically, the game is all about campy 60's espionage. The characters were created in one month using Zbrush, Marvelous Designer, Blender and Substance Painter.
Clothing remains one of my weaker points, so the pace of the jam forced me to power through discomfort and commit to a sculpt. Though the final product is not as polished as I'd hoped, I believe I improved my understanding of cloth sculpting.
You can check out the game at: https://silasreinagel.itch.io/the-spys-the-limit