This character was made based on a brief by my client and rigged to the UE5 skeleton for compatibility with animation packs and mocap. I created the clothes, cloak and bag in Marvelous and Zbrush. A lot of manual sculpting was required to correct the MD simulation and add wear befitting the character.
I ran into a snag rendering still shots in unreal so the stills were originally rendered in Marmoset. Many thanks to Hazel Brown, Leah McEwen, Trigon and Vineet Kumar for the help! I was able to go back and render him in UE5.