This is a character I worked on for a client based off a character brief. Noah is a poor child living in the slums of Distarvae.
As with Lance, Noah is rigged to the Epic skeleton. Sculpting his body and face presented a unique challenge because his proportions are differ significantly from what I'm used to. His clothes were simulated in Marvelous Designer, and finished in Zbrush. I used Marmoset Toolbag for the bake and Fibershop for the hair textures.
Thanks to the help I got during my last project, I was able to complete a set of renders entirely in Unreal.